Cosmic Sundering

Thilda's Betrayal & Orc Raiders Raid

Thilda succumbed to the call of Death Bringer. Thilda armed the Orc prisoners and attempted to free them. Our heroes overwhelmed her and her Orcs with Briar Death, Scorching Rays, and an angry crocodile.

After that sad business was concluded Father Fides (Faith) performed last rights and buried the once questionable companion. The party moved shop and rested until mid day and then headed out to invade the Orc encampment.

Tain Shadowspawn was made invisible by Amriel allowing him to waltz in to the heart of the Orc camp. As death on a whisper, Tain quickly and quietly dispatched all three of the Orc Shaman. On his way out he stepped on a prairie dog tail alerting a watchful Orc. Upon inspecting the tent Tain was hiding in the alert Orc found two blades in his face. His death screams alerted the rest of the camp. Tain’s companions came down upon the camp with a wrath these Orcs have never seen and they would not survive to witness again. The key move was the impenetrable web Amriel cast and successfully captured the Orc raid leader. After that the party rolled through the Orcs as lightning through clouds.

Cargo, wagons, loot and Orc Leader in hand the party returned to Faren playing the role of conquering heroes.

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A Darkening Errand
Reaching The City Of Tombs

The closer the group, according to Tweed, gets to their goal the stronger their undead foes will become. Turned out that Tweed was well informed, for once, as the group came upon a nasty bog in the Dead Wood that housed several tough skeletons and a Wight. After getting hit by the Wight, Fressa temporarily lost a great deal of the recent knowledge she had gained and a good deal of health. After witnessing this Father Fides turned the power of his god loose upon the foul undead and they became so much as dust on the wind.

After days of dragging their two sorry back mules through a rotting forest filled with shambling undead our intrepid adventurers came to the City Of Tombs.

Our brave band of heroes found the tombs to have strange markings on them. After closer examination Father Fides, Tain Shadowspawn, and Fressa all concluded that the markings were not writing and that they were magical symbols. They seemed to be trying to keep something out, or in, they could not discern which. It was also very clear where they needed to go. In the Northeast corner of the emerging city of death there lies a 50 foot tall tomb with a large statue at the peak. Five foot steps lead up from the Southwest corner to the base of the statue in atop the Northeast corner of the monument.

So like any cautious group of would be heroes they opened one to find a tougher than normal, well armed skeleton that was dispatched easily enough. The opened a second tomb in the direction of the monument. Again, the party found and dispatched a tougher than normal skeleton. Third time found a bit of a surprise for our grand champions. After cracking the seal on this tomb all adjacent tombs opened on their own with multiple increasingly tough skeletons emerging.

With some deft maneuvers, Tain Shadowspawn escaped his undead foes as they tried to encircle him. Father Fides was most effective with his mace as he bludgeoned several of the nasty undead in to piles of bone meal. Fressa aided Fides and Tain with her hawk and helped create some balance to their precarious situation. Even Anicha Cha Khanda (a.k.a. Cha Cha) got off several crossbow bolts in to the skulls ending a tormented afterlife for one of the skeletons. With her improvised clubs,Thilda beat a path through the mass of undead. Tweed, their guide from Midnight Menagerie helped whittle down the force until at last Father Fides (Faith) turned them all to dust with the power of St. Cuthbert.

Fighting as a group, the party was able to survive, but not without Tain and several other taking a good deal of blows. The party was last seen withdrawing to a small clearing in the Dead Wood to lick their wounds and prepare for another run on the City Of Tombs.

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A Dark Errand
The Journey To The City Of Tomes

As our heroes bravely ran away they entered the main room of the Burley Bugbear and were met by a dozen or more dark elves. An odd conversation ensued where the leader of the Midnight Menagerie introduced himself as Dayvan Darshorn. Dayvan offered the group, as he saw it, two fair options. Option one, retrieve an item from a city of death that has a greater than not likelihood of killing them all or death. Option two, a sword tip then came forth through on of the drow’s chest with the handle in Dayvan’s hand, driving home his point.

Our intrepid adventurers are heading north after agreeing to retrieve the last Book Of Madness from the City Of Tombs for Dayvan Darshorn and his Midnight Menagerie.

While traveling North along the banks of the Farenesse the group decided to camp for the evening with a Caravan headed south to Cnidaria. Here the our adventurers swapped tales from the south for those from the north. Our heros found that there was a bit of a riot in the market square of Three over some slave trading. Since slavery is illegal in the Coral Kingdom the City Guard and the Duke’s Legion confiscated and freed the slaves. They met with more than a little resistance from the merchants and their hired sword arms. Now the merchants and the henchmen are detained and awaiting their judgement day.

Over night the camp was besieged by a pack of Worgs. The Caravan guards were sliced apart while our heroes saved the night by bravely fighting off the savage beasts. Our champions were not without some mishaps during this battle, but persevered none the less.

The Caravan Master was most pleased to have the aid of his new friends and made sure they all had a signal whistle and full food stuffs after showing his appreciation.

Shortly after arriving at the city of Three the party gained a room for the evening at a fair discount due to Tain’s association with the local rendition of the Midnight Menagerie. Tain finds there is unrest among the native born thieves who long for the days when the Dark Fist of Three ruled over the thieves of the region.

The party struck out from Three early the next day headed East, directly in to the Dead Wood. While hiking deeper and deeper in to the increasingly rotten forest our adventurers encounter skeletons roaming the wood. They get greater in number and strength the deeper they go in to the forest as they near the City Of Tombs on the edge of the Xasta Marsh.

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The Beginning
A Burly Bugbear Brawl

The PCs met in a nice and disreputable tavern, The Burly Bugbear, down among countless such taverns in the docks of Cnidaria. Here they set about drinking, eating, and rabble rousing the likes of which the docks have not seen in years. They met an ever self important bard named Sebastian Songweaver. A few of the party even played their luck at some gambling tables.

The party’s green thief, Tain, started inquiring about the local thieves guild in what he considered to be a very low key manner. Tain found some representatives from the Midnight Menagerie. Unfortunately for Tain and his friends these Drow did not take kindly to Tain’s style of inquiry.

One gave indication Tain should meet them in the store room. After Tain followed him in a second dark elf slipped in behind him. The ever observant Fides noticed this and sauntered on over to give a listen and back up his friend. Fides blundered in to the conversation and helped Tain sooth tempers and they left the store room without incident.

Shortly after two noblemen entered the Tavern and made their way to the storeroom, escorted by the two Drow. Tain, being Tain, had to see what they were up to. This act led to many shenanigans.

One of the dark elf fell halfway down a secret trap door in the floor when he failed to leap over it. Chacha color sprayed everyone, including her party. Her spell was successful on most in its path. This spell was especially effective on Tain who was bedazzled for quite some time. The Drow tried and failed to maneuver the PCs down the trap door. The failed attempt was aided by Fides’ great oratory that so moved a good deal of the patrons in the Burly Bugbear that they joined the PCs in a hunt for the treasure these dark elves were hiding below the tavern!

Below the tavern the PCs discovered a system of caves that had been worked to allow for several pens. These pens looked to have held some animal and even humans at some point. The party found a cramped fighting pit, and two secret doors. One led to a natural cave with a filthy saltwater pool that looked to have dull current. The other secret door led to a cramped room with four small pens, a desk and some shelves. In this room the PCs found the nobles that escaped the ruckus upstairs.

These nobles were subdued and looted in good speed. The room was ransacked and several books and a couple ledgers were taken and held by Fides.

The angry mob roused by Fides helped do in the two Drow that were dragging Tain to a human sized pen. Tain escaped and joined his companions as they were preparing to leave the nobles chained up in the pens of the secret room. Tain could not in good conscience leave these poor souls bound in the presence of this every angering mob so he freed them and hightailed it up the ladder, through the secret trap door to catch up with his friends as they were entering the main room of The Burly Bugbear.

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